Just One Sword
A downloadable game
You have ascended the mountain, your sword sharp and your empty coin purse begging to be filled. The tower looms in the distance, but a light bursts forth from the base as a door opens. A dark, hooded figure steps out, challenging you. Against this sorcerous darkness, you realize you only have Just One Sword
JUST ONE SWORD is a 96-page, OSR-Inspired Solo-RPG about delving into ancient dungeons and forgotten tombs to collect the treasure and return home triumphant. It is inspired by the greats before it such as:
- Worlds Without Number
- ShadowDark
- Dragonbane
- Ironsworn
It includes a full list of rules to help the solo-player experience the joy of playing an old-school game where death or glory are the only two options.
FEATURES
- Classless character creation involving a background and a tragedy
- Ability Checks that use 2d6+ATR Bonus system inspired by PbtA games (Full Success, Partial Success, Failure) so that the story is always driven forward
- Additional Character Advancement options outside of XP for Treasure including exploring and cleverly avoiding fights.
- 30 Non-Combat Skills to choose from that add +1 situational bonuses to your Ability check.
- 10 Combat Skills to help make combat more interesting
- Survival Mechanics - Getting lost isn't the only danger in the forest
- Player facing d20 combat - Roll to hit, and then roll to block or dodge. Includes Modified combat rules to make sure you live to tell your tale!
- Region Designer - Build a complete area to explore full of rumors, problems, and potentially warring factions
- Settlement Designer - Each settlement will be unique, with the size determining what entertainment may be available
- Dungeon Designer - Explore in a waypoint fashion that will naturally build loops you can use to avoid enemies, or even lead them into a trap. Includes rules for scavenging, searching, and even resetting those traps for your master plan.
- Encounter Designer - Roll up the encounter strength, then pick your own poison, or use the provided spark tables to roll up something completely unique
- Treasure Generator - A full generator that will determine whether you find some fancy statuary, a few coins, or that +3 Greatsword that absorbs the enemy health to replenish your own.
- Full Bestiary (90 possible encounters!) that diverges from the classic fantasy to give a more "sword and sorcery" Conan-vibe.
- 36 craftable magic spells that rely on herbs and proper preparation. You don't just wake up with "Turn Undead," you have to actually prepare it.
- A full oracle system that includes an Aspect+Theme, a Tarot-inspired Concept roll, Adventure Seeds, and even names, goals, careers, and more!
This is, and will always remain, a FREE PRODUCT for anyone and everyone. It is also compatible with monsters, spells, and other effects from other OSR games like BFRPG or WBFMAG.
Cover Art by the very talented Silver Nightingale
Updated | 6 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | OneTorch |
Tags | Dark Fantasy, Dungeon Crawler, Fantasy, GM-Less, OSR, Solo RPG, Tabletop role-playing game |
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Development log
- Final Final Update6 days ago
- Once More With Feeling20 days ago
- Final Update26 days ago
- Updated Character Sheet27 days ago
- Combat and Magic Update32 days ago
- Fixing Minor Hex Sheet Error33 days ago
- Minor Updates37 days ago
Comments
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It’s worth paying for as is. You work is great, keep it up!
I very much appreciate you giving this away for free. However, consider making this pay what you want. That means people can still access it for free and also anyone buying it for just $1 or more can have it in their Itch library (someone like me!). This is a great solo rpg. Well done!
While I appreciate the sentiment and logic, right now I have no intentions of setting it to PWYW. Maybe when I finally get some more artwork in there I will.
Okay 🙂. I’ve printed off a copy and I’m eager to try it out! Thanks again.
Any chance of an epub version?
This looks very interesting
For Saves (page 6), I assume you mean 16 or higher on a d20 and not on 2d6+bonus, right? Maybe have a unified mechanic for both (saves and skills) rolls, like 10 or higher to save.
Answering my own question: on page 13, it says to use a d20 for combat and saves. Not sure if it's a great idea to mix PbtA and d20 mechanics in the same game. I recommend sticking to one or the other. Check World of Dungeons by John Harper to see what I mean.
Good catch! Saves and combat are both d20's, which I mention on Page 13. I should definitely edit that to be more clear. I wanted them both to have that OSR swing to them while skills were on the bell-curve.
Page 26:
INCOMING DAMAGE
Can you explain why damage works differently for player characters vs NPCs or monsters? If I deal 1d8 damage with a sword to an orc, shouldn't an orc with a sword deal 1d8 damage to me?When the player character is hit, modify the damage dealt per die by dividing it in half and rounding down, then summing it together to get the total damage.
This is simply to make combat more survivable. If the enemy dealt damage at the same rate you did, you wouldn't survive your first encounter most likely
I agree with that rule. In solo with OSE, I often didn't roll the damage and went with the average. It speeds up play a little but your method add surprises (low score)!
Hey would you be interested in me making some (free) cover art for this? I love your Just One Torch solo booklet and wanna contribute if I can. If you're interested DM me on twitter or discord :)
Absolutely! I will message you on Discord