Once More With Feeling
Just One Sword » Devlog
I know I said the last one was the last one but it turns out I lied. I have done a lot of tweaking and modifying recently, and while most of this will not be a major change from previous versions, it hones in on a few things. So here is a breakdown of what has changed:
- Page 5: A little more clarity on what each attribute score can do
- Page 11: Magic items are 5XP. I cannot believe this wasn't in there. I thought it was
- Page 12: Starving is now a condition as well.
- Pages 15-17: I moved "Using Skills" to the end rather than the beginning. Makes it easier to browse in my opinion
- Page 18: I tweaked Ambidextrous to only have a -4 on the second attack. Main attack is a regular attack
- Page 19: Renamed Mail to Chain since I had Scale and Plate.
- Page 21: You can silver a weapon for weapon cost x10. It is basically a "poor mans magic weapon" and allows you to damage ghosts early on. Use it or not, I think its kind of neat
- Page 22: Lamp Oil can no longer be bundled. It made lamps very OP very early on.
- Page 36: Navigation checks are supposed to be made PER DAY. Some of you may have been doing that but I spelled it out now.
- Page 37: Tweaked Exhaustion to be a Body Save per watch or keep taking Fatigue. It seems a little weak compared to Exposure and Illness. Also slightly tweaked the wording to Setback.
- Page 40: Replaced "Migrating" with "Returning." It felt more appropriate
- Page 43: I replaced a few the locations that were basically hallways into actual locations. I liked the hallways, but it wasn't really working well with the waypoints intersected. Also tweaked Rule 4 so that the final, unexplored waypoints only connect on a 1 in 6, otherwise they dead-end.
- Page 45: Removed Twine and added a Silver Dagger for the Gear table. Makes it a bit more of a fun find
- Page 50: Tweaked the Sanctimonious Curse to specify damage is dealt at disadvantage if you don't praise the deity
I also made some minor editing tweaks and corrections that really don't change much, just clarify things a little more. I also fixed all the places I said "Strong Hit" vs "Full Success." I am sure you all knew what I meant, but it needed to be corrected.
And that's it! The NEXT update should only include art. Unless I must make more edits. We shall see
Files
JUST ONE SWORD.pdf 1.5 MB
22 days ago
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Just One Sword
An OSR-Inspired Solo RPG of dungeon diving and treasure hunting
Status | Released |
Category | Physical game |
Author | OneTorch |
Tags | Dark Fantasy, Dungeon Crawler, Fantasy, GM-Less, OSR, Solo RPG, Tabletop role-playing game |
More posts
- Final Final Update8 days ago
- Final Update27 days ago
- Updated Character Sheet29 days ago
- Combat and Magic Update34 days ago
- Fixing Minor Hex Sheet Error35 days ago
- Minor Updates39 days ago
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